Official mediaGuides & Stations
Sonar, torpedoes, diving, periscope, treasure recovery and customization, written around the nine crew stations.
S.O.N.A.R. is built around stations rather than a single control scheme, so these guides are organised the same way. Each page explains what the post does, where the demo teaches it, and what the public material still leaves open. Start with the torpedo guide, then read sonar, diving and periscope for the rest of the boat.
Station guides

S.O.N.A.R. Character Customization: Uniforms & Gear
What S.O.N.A.R. character customization includes: uniforms, hats, equipment unlocks, demo progression, and the details the public pages leave open.
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S.O.N.A.R. Depth Controls: How Diving Works
What the S.O.N.A.R. submarine sim actually says about depth controls: a dedicated diving station, crew roles, and where to learn the basics.
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S.O.N.A.R. Sonar Guide: How to Use the Sonar Station
Sonar in S.O.N.A.R. is a crew station, not a single button: what the operator does, where to learn it in the demo tutorial, and how to coordinate.
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S.O.N.A.R. Periscope Guide: What the Station Does
The periscope is one of S.O.N.A.R.'s nine crew stations. What's confirmed about it, how the demo tutorial teaches it, and what's still unknown.
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S.O.N.A.R. Torpedo Guide: Weapons Station Basics
What S.O.N.A.R.'s demo and store notes say about torpedoes: the weapons station, loading, decoys against incoming torpedoes, and mines.
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S.O.N.A.R. Treasure Recovery: Sonar-Led Salvage
Treasure recovery in S.O.N.A.R. explained: sonar-led salvage missions in the co-op campaign, the crew's roles, and what the demo does and does not confirm.
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